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Campo DC Valor Lengua/Idioma
dc.contributor.authorSoto, Sandy T.-
dc.contributor.authorEspinosa Cevallos, Ligia Fernanda-
dc.contributor.authorPomavilla, José-
dc.date.accessioned2020-09-07T15:22:14Z-
dc.date.available2020-09-07T15:22:14Z-
dc.date.issued2020-
dc.identifier.isbn978-9942-24-137-5-
dc.identifier.urihttp://repositorio.utmachala.edu.ec/handle/48000/15731-
dc.identifier.urihttp://doi.org/10.48190/9789942241375-
dc.description.abstractThe advent of technology has influenced education, even in the most remote parts of the world. Nowadays, it is totally normal for a person to have some technological devices such as laptops, iPads, tablets, and especially cell phones. Ecuador is not far from this reality. Moreover, in the English Language Learning Standards, the Ministry of Education suggests using technological resources in teaching (eg internet, software, computers and related devices). Given this warm welcome to the use of technology in Ecuador’s English classes, as well as the number of students using cell phones in Ecuador, this chapter is intended to provide basic information on the use of cell phone games within English class.es_ES
dc.format.extent25 p.es_ES
dc.language.isoenes_ES
dc.publisherMachala : Editorial UTMACHes_ES
dc.rightsopenAccesses_ES
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0/ec/es_ES
dc.subjectGAMESes_ES
dc.subjectCELLPHONE-BASED GAMES IN EFLes_ES
dc.subjectCELLPHONE APPSes_ES
dc.subjectMOBILE-BASED GAMES IN ECUADORes_ES
dc.titleUsing cellphone-based games in EFL instructiones_ES
dc.typeBook chapteres_ES
dc.utmacharea.areaconocimientoEducaciónes_ES
dc.utmachbibliotecario.bibliotecarioAlvarado Jazmanyes_ES
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